![]() If this doesn't fit your concept, I'd try to focus on action economy. Would Eldritch Knight be any good? ThanksIs monk also out as a multi-class? Cause if not, it's a pretty strong dip if you can spare the stats, 1 level for bonus action extra attack is very nice, 3 levels for the occasional 2 extra attacks (and some other stuff, like from the subclass) as well. I want to play an unarmed striker fighter but I don’t want to go Monk. Rune Knight allows you to grapple larger things, gives you extra damage on a crit via Fire Rune, and gives you several interesting abilities. Grappler/shoving an enemy prone grants you advantage on attack rolls to help get those crits.Ĭhampion helps you land crits more often and gives you another fighting style (Defense, Interception). With Half-Orc + Piercer, your critical hits deal 4d8+Str damage. Take some mix of Tavern Brawler, Piercer, Grappler, Skill Expert (for Athletics expertise), Max out Str, Max out Con if you want high DCs as a Rune Knight, Resilient (for Wisdom saves), Mage Slayer, Alert, Lucky, and Mobile. You can build an Unarmed fighter the same way you'd build a normal fighter and just have lower damage and lower AC, or you can lean into the unique advantage of the style: grappling.įirst ask your DM if you can use Brass Knuckles/a Cestus to let your unarmed attacks count as piercing damage for a build you had in mind. But you're still basically going to be looking at a lesser Fighter for your troubles.Īs already mentioned, the Unarmed fighting style is inherently weaker than most fighting styles. One way you can get around that is to be a race that has natural weapons that can be used for unarmed strikes, and then cast Magic Weapon or Elemental Weapon or the like on those. So you'll be losing even more output that way. What makes it extra troublesome is that the Fighter's fists are nonmagical, and nonmagical attack resistance is very common (193 monsters in MM, Volo's, and MToF have it). And that adds up fast given how many attacks a Fighter makes. Instead of dealing (with the one-handed option) 1d8+2+stat, you'll be dealing 1d6+stat, losing a little over 3 damage per hit (why a little over? Because crits exist). basically giving you a worse-than-normal weapon. The "deal 1d4 damage to one target you've grappled once per round" thing is so little damage as to be negligible. ![]() ![]() You know, just build whatever Fighter you like.Unfortunately, the unarmed strike fighting style for Fighters is kind of pants. Unarmed Fighting Style gives you a 1d6 unarmed strike (1d8 if you don't use a shield).Īfter that.
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